

I have a several move four cards and a move five as well. With the deck that I’ve put together, I can most more than the base two on a good number of the cards. The biggest thing that makes this character solid is the ability to move around the battlefield. Having a base 3 attack versus a base 2 attack thus far is the best thing that I’ve come up with for that. I’ve actually gone fairly item heavy in hopes of being able to support more damage that way. However, if you make it too combat focused, you aren’t going to be an extremely effective character as you limit yourself in what you can really do on a turn. But when I was able to do 14 damage on the first turn (out of 45) to a Drake, that was awesome. There was some possibility for it, because you have some nice damage cards, but your best damage cards are the ones that end up getting put to the trash instead of the discard pile. Now, I wanted to play this as more of a combat build, however, when i started with that, I found out it didn’t work as well. However, your healing works better on others. Being a Sawbones, though, means that you aren’t too soft a character and you can soak some damage. The downside is that you have to be next to the other players when you are doing this. These cards also have some solid healing on them which is nice as well. So a character with fewer cards you could theoretically help keep alive. These are cards that go into your allies hands and don’t count against their total card count. They also have an interesting concept that allows you to keep your fellow adventurers alive and that is by handing out med packs. There are nice ways to boost that, and there are quite a number of cards that give you XP for handing out healing. I think the standard build for this character would focus on healing. This character also hands out a lot of tokens as well, so they are heavy on wounds but also immobilizing, stun, poison, or even muddle. There’s a lot of focus on healing on the cards then with some damage on them, or cards that do large amounts of damage. They have a lot of healing cards, but if you think about it, a lot of medical practices could also be to cause a fair amount of damage. The Sawbones refers to the fact that they would have been a field medic prior to becoming an adventurer. It was disappointing when I opened it up and found out that it was yet another support character as I’ve played the Tinkerer, Soothsinger, and now Sawbones who have all been more support focused characters.īut before we get into my build for the character and how they actually play, let’s talk about what they are built for. It also looked, from the symbol, like it could have been a more combat focused character.

Let me start out by saying when I was going for a retirement goal this is the one that made the most sense for the Soothsinger that I was playing previously. I unlocked this one and have been playing it at Level 5 and am now Level 6.

Therefore, the best build for the Tinkerer is one that helps the rest of the team by healing, disabling enemies, and controlling the battlefield. The Tinkerer in Gloomhaven is an extremely support-focused class, and as such isn't recommended for groups of less than three players.
